More efficient training, improved safety procedures, boosted collaboration and enhanced customer service – all while providing a realistic view of a real-life environment. That sounds too good to be true for enterprises, but XR technologies are making that a reality.
VR alone has improved training on soft skills, compared to classroom training and created 275% more confidence in applying skills learned in a VR environment, according to PWC’s “VR Soft Skills Training Efficacy Study.” A separate study showed that VR training reduced the risk of injury at the workplace by up to 43%.
Those are results that most enterprises would be pleased with, but Lenovo wanted to expand further on VR for the enterprise metaverse. The tech company will do so, too, with its all-in-one VR headset, the ThinkReality VRX, powered by the Qualcomm Snapdragon XR chipset.
The Lenovo ThinkReality VRX headset delivers versatility to meet today’s enterprise VR/mixed reality use cases such as product engineering, hands-on training, employee onboarding and social interaction in immersive virtual spaces.
The ThinkReality VRX is supported by a suite of end-to-end services to help organizations achieve success and realize ROI faster. The built-in ThinkReality software platform empowers IT and operations with the ability to deploy, configure and manage XR devices at scale.
The ThinkReality VRX is also capable of utilizing cloud-based rendering solutions, such as NVIDIA CloudXR for graphics-intensive XR experiences requiring high-end, GPU-based performance.
The headset will expand as new applications like the metaverse evolve with six-degrees-of-freedom experiences and full-color, high-resolution pass-through capabilities. The headset operates as an all-in-one standalone device with onboard content, or it can connect to a PC or workstation for wireless or tethered streaming.
As for comfort, the headset’s lightweight design makes it ideal for extended VR sessions and eliminates unnecessary bulkiness with its pancake lenses. The high-capacity battery is positioned for better weight distribution, and the headset features a venting system that channels heat from the display away from the user’s face.
“Our customers need business-class solutions for the new realities of working in hybrid scenarios and virtual environments” said Vishal Shah, general manager of XR and metaverse, Lenovo. “We engineered the Lenovo ThinkReality VRX to be the VR solution of choice for training and collaborating in immersive 3D.”
The ThinkReality VRX will be available for early access to select partners by the end of 2022, and general availability in select markets worldwide will start in early 2023.
Edited by Erik Linask